May 23, 2006, 06:11 AM // 06:11
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#41
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Wilds Pathfinder
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Quote:
Originally Posted by fiery
Got hit by 8 ranger/necros in GVG. All touchers.
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Easiest win ever? Kiting is fun.
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May 23, 2006, 06:27 AM // 06:27
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#42
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Ascalonian Squire
Join Date: Nov 2005
Guild: Governors Of Destruction [GOD]
Profession: E/N
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Quote:
Originally Posted by BrotherGilburt
Why nerf it? Vamp Touch, Vamp Bite builds are completely fair and within game limits. There not invincible either.
Brother Gilburt
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apparently someone that hasnt been on the receiving end of a touch ranger that needs at least 4 people to be killed when you aren't a caster...
Quote:
Originally Posted by Fiery
Got hit by 8 ranger/necros in GVG. All touchers.
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Someone that understands.
My assasin basically uses a touch skill (Plague Touch) but thats about it, I prefer to snare and kill and play ping pong with a W/N and plague touch.
Quote:
Originally Posted by Iraqalypse Now
heres an idea of how to beat a touch ranger: sic two touch rangers on him.
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Fight fire with gasoline?? the problem is that touch rangers builds are getting ABUSED and overused on Alliance Battles. and is a waste of time and energy to kill one (u need at least 3 people to actually kill one of those guys)
Last edited by Molotovich; May 23, 2006 at 06:37 AM // 06:37..
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May 23, 2006, 02:32 PM // 14:32
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#43
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Ascalonian Squire
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Quote:
Originally Posted by Daxime
I'm not sure why some of you guys say interrupts is a counter to touch rangers. I don't know how many people can consistently interrupt a 3/4 attack speed attack. It's like saying interupts is a counter to Quickshot rangers.
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But Touch Rangers spam them non-stop, just fire your Distracting Shot blindly and you are pretty much guaranteed to hit one of their touches ...
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May 23, 2006, 03:26 PM // 15:26
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#44
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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Ultra-mega-mega touch ranger nerf idea:
All touch spells cause massive exhaustion.
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May 23, 2006, 03:37 PM // 15:37
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#45
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Wilds Pathfinder
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Quote:
Originally Posted by Molotovich
apparently someone that hasnt been on the receiving end of a touch ranger that needs at least 4 people to be killed when you aren't a caster...
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4 people? o.o And besides... what teams don't have casters? Maybe in RA, but nerfing something because it's overused in RA is the dumbest thing ever.
Quote:
Fight fire with gasoline?? the problem is that touch rangers builds are getting ABUSED and overused on Alliance Battles. and is a waste of time and energy to kill one (u need at least 3 people to actually kill one of those guys)
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So now it's 3 people to kill one. Someone's figures are shifting. >.> Allliance Battle = bigger Random Arena. Anyway, the ways to deal with touchers have been listed throughout this thread. Read them. No need for a nerf.
Quote:
Originally Posted by Priest Of Sin
Ultra-mega-mega touch ranger nerf idea:
All touch spells cause massive exhaustion.
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...No. Just no.
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May 23, 2006, 03:47 PM // 15:47
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#46
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Krytan Explorer
Join Date: Dec 2005
Profession: Mo/
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What they ought to do is simply delete all the skill duplicates. Unless I'm missing someting critical here, it seems like the more intelligent way to make Factions a stand-alone game would have been to simply make the core skills (that ANet wanted to make available to them) available to them! Hot diggety damn!
If Vamp Touch = Prophesies, and
If Vamp Bite = Factions, and
If Vamp Touch = Vamp Bite...
Why not simply make Vamp Touch available in Factions (instead of basically building in a free Elite Echo for these builds)? I MUST be missing something, because I'd like to believe there's a good reason for this blatant stupidity. Feel free to fill me in.
-Jessyi
Last edited by Jessyi; May 23, 2006 at 05:14 PM // 17:14..
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May 23, 2006, 04:35 PM // 16:35
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#47
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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3 people.... to kill a touch ranger... ok... someone wake this person up
A/Mo with knockdowns
Any W/X with Wild Blow
Any Ele who knows how to kite
E-Denial Mesmer with mind wrack
Degen Mesmers/Necros who know how to kite
Trapper Ranger with barbed trap minimum.
R/N have no hex removals....
Everything except for the first one (which is my own special build against them^^) are commonly used. 3 people? hah!
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May 23, 2006, 04:39 PM // 16:39
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#48
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Academy Page
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this arguing reminds me a lot about the iway threads...
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May 23, 2006, 04:57 PM // 16:57
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#49
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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Quote:
Originally Posted by Gargle Blaster
i think if a skill does direct damage to a target it should be considered an attack skill. -as i have said before...
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Life stealing is not damage.
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May 23, 2006, 05:08 PM // 17:08
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#50
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Lion's Arch Merchant
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if it walks like a duck...
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May 23, 2006, 05:13 PM // 17:13
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#51
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Krytan Explorer
Join Date: Dec 2005
Profession: Mo/
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Quote:
Originally Posted by Gargle Blaster
if it walks like a duck...
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Yeah seriously. Read between the lines.
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May 23, 2006, 05:15 PM // 17:15
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#52
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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If a skill does not do damage, why should it be an attack skill? Perhaps the two of you should try to piece two and two together.
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May 23, 2006, 06:25 PM // 18:25
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#53
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Meh, they're really not that overpowered. They have no way of countering enemy healing, the slightest touch of monkage and that ncie high DPS is irrelevant. They have no effective way of healing themselves unless they are actively touching someone... so snare them or edenial them. Defensively, most just have whirling D, which is up 20 out of 60 seconds or so, leaving a big window where they're essentially a squishy in front line combat. Vamp bite certainly makes them better than they were when they alternated vamp touch and touch of agony, but they're hardly invincible. People are just upset because the almighty wammo is worthless against them.
EDIT: Can you name an attack skill that doesn't use a weapon? Maybe there's a reason for that...
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May 23, 2006, 06:26 PM // 18:26
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#54
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
Originally Posted by Gargle Blaster
changing them to spells seems a bit extreme of a nerf to me.. but i would support it.
any mesmer ele or necro worth their salt could degen anyone... the problem with the touch ranger is their ability to do alot of damage and heal at the same time with almost 0 skills to stop them. Saying the only way to stop a ranger is to slow them down seems silly to me.
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Touch rangers are not even slightly overpowered to my opinion. About the only way you CAN get killed by a touch ranger is if you don't see it coming. which you should since does when do a Ranger get up close to attack other then laying traps?
/not signed
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May 23, 2006, 06:30 PM // 18:30
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#55
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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Quote:
Originally Posted by makosi
Gargle Blaster's point is being evaded. Nobody said touch rangers were overpowered but the language is wrong in the Expertise or there was an oversight with these touch skills. Expertise says: "Attack skills" and not "skills" so it is definitely some sort of error.
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Actually, it works for "skills" which is why people trap. Without it you'd need an ele for trapping -.-
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May 23, 2006, 06:37 PM // 18:37
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#56
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Krytan Explorer
Join Date: Jun 2005
Location: Atlanta, GA
Guild: Girl Power [GP]
Profession: Me/Mo
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Whining about touch rangers = Person got pwnt by touch rangers and can't be bothered to learn simple counters to glass cannons.
Sheesh, people. I play touch ranger in PVE, because it's *fun*. Any decent PVP team can handle any of the glass cannon builds, or they don't deserve to win.
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May 23, 2006, 06:44 PM // 18:44
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#57
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by sh4ft3d
Actually, it works for "skills" which is why people trap. Without it you'd need an ele for trapping -.-
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Traps are excused from my argument because Expertise says: "attack skills, traps and preparations". Vamp Touch and Bite are 'skills' therefore Expertise shouldn't include them.
I whine about technicalities
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May 23, 2006, 07:32 PM // 19:32
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#59
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Academy Page
Join Date: Dec 2005
Location: England
Guild: fatalis combine
Profession: W/
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Simple idea, change vampiric touch/bite so rather than life steal it deal x damge and you gain x health(x being the same), this meanss that it will be affected by armour and trigger prot spells like rof and prot spirit. Maybe even up the damage to compensate for lost damage from armour. Touchers have been around for ages it is the addition of the duplicates like bite that have caused masses of them.
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May 23, 2006, 07:42 PM // 19:42
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#60
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Needs Moar[DESU]
Profession: Mo/
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Quote:
Originally Posted by Robin_Anadri
Whining about touch rangers = Person got pwnt by touch rangers and can't be bothered to learn simple counters to glass cannons.
Sheesh, people. I play touch ranger in PVE, because it's *fun*. Any decent PVP team can handle any of the glass cannon builds, or they don't deserve to win.
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Quoted for truth
If your team cant figure out that you can just...you know...kite or deal with a touch ranger then yeah you deserve to lose. Touchers have been around for a while so it's not really a new build.
And since when did ppl take alliance battles seriously? o.o
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